GameStop (NYSE:GME) released its quarterly earnings data on Thursday. The company reported $0.67 EPS for the quarter, beating the Thomson Reuters’ consensus estimate of $0.56 by $0.11, Bloomberg Earnings reports. The business had revenue of $2.08 billion for the quarter, compared to the consensus estimate of $2.03 billion. GameStop had a negative net margin of 0.48% and a positive return on equity of 13.78%. The company’s revenue was up 4.8% compared to the same quarter last year. During the same period in the prior year, the firm earned $0.54 earnings per share. GameStop updated its FY 2018 guidance to $2.55-2.75 EPS and its FY19 guidance to $2.55-2.75 EPS.
GME stock opened at $14.63 on Friday. The company has a current ratio of 1.45, a quick ratio of 0.48 and a debt-to-equity ratio of 0.39. The company has a market capitalization of $1.53 billion, a P/E ratio of 4.38 and a beta of 1.13. GameStop has a 1-year low of $12.14 and a 1-year high of $20.31.
Hedge funds have recently bought and sold shares of the stock. Tower Research Capital LLC TRC bought a new position in shares of GameStop in the third quarter worth approximately $114,000. Fortis Advisors LLC bought a new position in shares of GameStop in the second quarter worth approximately $144,000. Greenwood Capital Associates LLC bought a new position in shares of GameStop in the second quarter worth approximately $175,000. Stone Ridge Asset Management LLC bought a new position in shares of GameStop in the third quarter worth approximately $177,000. Finally, Hilltop Holdings Inc. bought a new position in shares of GameStop in the second quarter worth approximately $180,000.
GameStop Company Profile
GameStop Corp. operates as a multichannel video game, consumer electronics, and wireless services retailer. It operates in five segments: United States, Canada, Australia, Europe, and Technology Brands. The company sells new and pre-owned video game hardware; video game software; pre-owned and value video games; video game accessories, including controllers, gaming headsets, virtual reality products, memory cards, and other add-ons; and digital products, such as downloadable content, network points cards, prepaid digital and prepaid subscription cards, and digitally downloadable software.
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